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How to disable physics gun for entities darkrp gmod
How to disable physics gun for entities darkrp gmod





Use !FGD Same as a player invoking +use no effect in most cases. The entity retains its position relative to the attachment at the time of the input being received. SetParentAttachmentMaintainOffset As above, but without teleporting. Entities must be parented before being sent this input. The entity will teleport so that the position of its root bone matches that of the attachment. SetParentAttachment Change this entity to attach to a specific attachment point on its parent. The name should match the key of an existing context. RemoveContext Remove a context from this entity's list. KillHierarchy Functions the same as Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster than Killinput. Kill Removes this entity and any entities parented to it from the world. FireUser1 to FireUser4 Fires the respective OnUseroutputs see User Inputs and Outputs. ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently. // Raw text : "OnUser1" "!self,AddOutput,OnUser1:ClearParent::0.0:-1" ClearContext Removes all contexts from this entity's list. Format of changing KeyValues : "AddOutput " //// Raw text : "OnUser1" "!self,AddOutput,targetname new_name" // Format of adding an Output : "AddOutput " //// Raw text : "OnUser1" "!self,AddOutput,OnUser1:SetParent:!activator:0.0:-1" // Arguments can be left blank, but the empty blank should still be contained. This also includes the context menu properties! You need to supply the tool class names, the names of the.

how to disable physics gun for entities darkrp gmod

Sandbox Tool Whitelist (gmod_allowtools) ( only in ) If set, only given tools can be used on this entity.

how to disable physics gun for entities darkrp gmod

GMODSandbox: Allow Physics Gun (gmod_allowphysgun) ( only in ) If set, players cannot use Physics Gun on this entity. Using 0 turns off the forced fade altogether. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances.

  • If start fade is If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in ), props will fade out even if the fade distances above aren't specified.
  • End Fade Dist (fademaxdist) Max fade distance at which the prop is visible. Mods such as Garry's Mod re-add the Physgun, but lose the alt-fire and use the upgraded gravity gun model rather than the cut Physgun model.īaseFadeProp: Start Fade Dist (fademindist) Distance at which the prop starts to fade. Essentially a long range gravity gun, it could manipulate objects from afar with a laser beam or weld objects together with the alt-fire. Not to be confused with weapon_physcannon.







    How to disable physics gun for entities darkrp gmod